![]() ![]() An Abyss crack starts moving to the next directionĭelirium orbs can be applied to maps to cover the entire map in mist permanently.The following will extend the mist timer: During a Legion Timeless Monolith encounter.During an Immortal Syndicate Research encounter.The mist also stops moving while there are no players in the instance. Certain actions will pause or extend the time before the mist stops spreading. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Any enemies outside the mist will have their Delirium modifiers removed. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. After a certain period of time, the mist will stop spreading, and a countdown begins. The countdown timer displaying when the encounter is about to end.ĭelirium encounters only last a short period of time. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. (starting at maps).Īs you kill enemies inside the mist, a reward bar on the bottom left will start filling up. The further out you are in the mist, the stronger the effect.Įnemies in the mist can drop Cluster Jewels and Simulacrum Splinters Simulacrum Splinter Stack Size: 300 Combine 300 Splinters to create a Simulacrum. ![]() All enemies in the mist are Delirious, giving them increased damage mitigation and damage. New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.ĭelirium monsters spawn during an encounter. They will always spawn within a close distance from the zone entrance. Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. It reflects the player's character as shown. In maps, the spawn rate is lowered to 4%, but each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.Ī Delirium mirror spawns on a map. e., the people that aren't going to min/max a character with 11 auras and run fully juiced delirium maps with the boys to crack open double digit exalts.Īm I missing something here? Curious to find out what the rationale was behind this change.Delirium has a 5% chance to appear in a zone, from the Torched Courts in Act 5 onwards. How is making an enlighten hella expensive supposed to stop these kind of folks from using aura stacking to trivialize content?įrom where I'm sitting, it appears that the only people getting shafted are the people that couldn't afford to buy one - i. The type that buys and sells things for exalts on day 2 or 3. The kind of teams that run a dedicated aura bot are the people that make the economy. People I talked with seem to think this is somehow supposed to stop aura stacking or make it more difficult, but personally I can't really see the logic here. Only found out a few days ago when I remembered to pick one up to start leveling so I'd be able to run Pride and Herald of Purity + Sand and Stone.Ĭonfused about it, I checked around to find out why they're so expensive and, apparently, they're now considered a chase item? When I started the league, I didn't even know they changed the drop rate for enlighten.
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